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FBF line stuff! Go!
Update: Canceled the collaboration. I'm a dirty, dirty, failure =D
So, my new game, Path, got something like 1,237 views in 24 hours. This is kind of strange, because it sucks and only has a 3.3 as I'm writing this.
Just wanted to share.
~What I'm doing now~
After a monthlong absence from submitting to Newgrounds altogether (save for a few updates to Frame 4), I've started submitting some audio. I've taken a liking to my own variation of the blues (available to listeners here and here) and some negatively received Indian-flavored rock that I removed due to a score of 1.45.
In addition to that, I've just joined a collab called It Looked Better on Paper. It's a movie about inventions that didn't or wouldn't work. My invention has to do with Twitter, safety, and telepathy.
~The next Frame~
I've been toying around with some stuff and learned some rather useful things, including:
The magic of clipping masks
How to better produce music
Converting images to vectors
The first and last of those three has propelled me to the decision that I want Frame 5 to come out soon, and that it must be fancy. In fact, Frame 5 (the second collaborative movie in the series, if I may add) is in the pre-pre-production stage as of now. The next installment will fix errors that plagued the visual appeal of the previous Frames (particularly Frame 4 - look at the menu for a better explanation). I'll be starting a thread in the BBS to officially begin the collaboration in the coming months.
Since the 30th of October last year, I've released four Frame animations. It's been fun, but I'm also doing photographyand web design now, along with some serious gaming again. All of that paired with advancing my animation gets pretty overwhelming, especially when you throw in a couple hours daily of economic and tech news. So until the summer, I will put a halt to Frame and slow my web design.
I just got my godfather's old Roland R-8 drum machine. Considering that they went for $800 plus while they were in production, I got pretty lucky for someone who doesn't know shit about composing.
UPDATE: It went went for £800, which is about $1200.
After three weeks away from Flash, I finished the remaining 1700 frames yesterday and today. Check it out.
No more Brad Sucks remixes, and no more games. I'm going through a major change in medium. Now I'm just making animations.
Frame 2 was released a few days back.
I've begun work on the next Frame, called f3, and it's turning out to be quite good. It uses a widescreen window (800x500px, 16:10 aspect ratio), which is much better to work with than the default Flash screen. The background matches the screen this time, so every part of the image is in there for once. Also, I've decided to use some 8-bit music. Last, I'm going to make the lines interact with the background image more this time.
Can't wait for it!
I finished it, and it turned out to be 1252 frames long. It's decent for a first, but I'll eventually have multiple lines. I also intend to turn Frame into a series, in which all of the animations will act secondarily as visualizers for the music as Frame.Eternity did.